Let’s chat about the Fortnite Ecosystem | Live with ImmatureGamer | 3/10

What happened to trending in discover? Not a single island has been featured in trending in discover since the recent disovery changes. It seems that these changes have made it far more difficult for new islands to succeed!

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Will Epic be taking further steps to protect our custom assets hosted on its servers? Right now bad actors are able to steal assets and pry into otherwise private asset data via certain softwares, and since we have no control over our .pak files and encryption methods, it’s out of our hands to prevent assets from showing up in other people’s maps illegally. It’s causing a lot of unnecessary anxiety and frustration among creators seeing their hard work exploited like this.

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I would like to know if there will be greater incentives for single-player and cooperative games on the platform. In my company, we create many linear, one-time-play experiences, which may make them less attractive within the current ecosystem, as there are no dedicated tabs or sections for this type of game. Are there any plans to increase visibility for these categories, allowing solo experiences to gain more exposure alongside traditional multiplayer modes?

Hello Epic

[Requete ]
Do you think Epic Games could implement an automatic revenue-sharing system for collaborative projects?

This system would allow each member of a team associated with a map to receive fair compensation or a predefined percentage, without direct involvement from the team leader, under specific conditions.

For example:

  • If the team leader decides to remove a member who has already received a share of the revenue generated by the map, this removal would only take effect starting from the month following the last payment.
  • If a team member’s Epic account gets banned, their percentage share would automatically be redistributed among the remaining collaborators.

Such an initiative could not only reduce the risks of deception and fraud but also encourage collaboration and knowledge sharing among creators. This would promote teamwork, which is essential, given how complex and time-consuming it often is to develop a game alone.

Best regards.
KokoSweet

How do you choose what’s going to EPIC PICKS, is it a real person or algorithm?

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Suggetion: Back in the resistance season, AI guards can be seen driving the tanks and they open fire if they spot a player, And maybe even the AI can drive any vehicles as well, is it possible to add this feature in Creative and UEFN?

With the announcement of Battle Royale season being created in UEFN starting this year, how do you plan on improving the tools available in UEFN to support large scale Battle Royale seasons such as lootpools, battle bus, and even just the support for larger scale lobbies? And will these features be available to the public when they start to be used for Epic’s season creation?

It’ll be most likely be added back once we’re at Fortnite OG: Season X