Let’s chat about the Fortnite Ecosystem | Live with ImmatureGamer | 3/10

  • Enforcement of Guidelines:

    • Creators are required to follow multiple guidelines (Island Creator Rules, Fortnite EULA, UEFN Supplemental Terms, Support-A-Creator Terms, Epic ToS).
    • Why does it seem unreasonable to expect Epic Games to enforce these guidelines consistently?
    • Lack of enforcement could be considered negligence, potentially causing substantial losses for compliant creators.
  • Moderation Automation:

    • How much of moderation is actually automated?
    • Several delisted/older versions of maps were moderated for using terms like “AFK” or “Coins,” while live versions with the same violations remained active.
  • Duplicate Thumbnails:

    • When will Epic start blocking duplicate and modified duplicate thumbnails?
    • I have no coding background and recently built a system to track duplicates in a weekend and published an article on it.
    • If this was possible for myself to do, what is preventing Epic’s engineers from implementing a similar solution?
  • Tag Abuse:

    • Creators who abuse tags are typically addressed quickly.
    • Why were some able to abuse the Deathrun tag for months, pushing legitimate Deathrun maps off the front page?
    • Deathrun has always had a clear definition in Creative why was this exception allowed?
  • “Reporting Unoriginal Assets” System:

    • What is the purpose of this system if 1:1 copies of map titles, descriptions, and thumbnails are denied?
    • Even if a stolen thumbnail is from an older version, it should still be protected since all copies are stored in map data.
  • Moderation Mindset:

    • The definition of insanity is doing the same thing repeatedly and expecting different results.
    • Why is Epic allowing bad actors to repeatedly offend instead of removing them?
    • Eliminating these bad actors would reduce the need for ongoing moderation.
  • Publishing Requirements:

    • Why has Epic not increased the requirements for publishing?
    • It’s clear that alternate accounts (alts) are rampant—why not remove the buy-in and restore the original publishing requirements?
  • Biometric Verification:

    • This is a half-billion-dollar industry—why are accounts not registered with biometric verification?
    • Many financial apps and jobs require this level of verification.
    • This could prevent bad actors from creating alt accounts and help link them to the same creators.
    • Even if they use family members to bypass the system, biometric verification could still link accounts via addresses and logged IPs.
  • Map Spam & Publishing Limits:

    • Why are individual creators allowed to publish enough maps to make up over 1% of all live maps in Creative?
    • Why is there no hard limit on weekly new releases? (e.g., No more than 3 new releases per week, while updates remain unlimited.)
    • To further prevent abuse, accounts should only be able to transfer one map in and one map out per week to stop creators from abusing alt accounts.
  • Epic’s Promotion of Low-Quality Content:

    • Why doesn’t Epic showcase AFK Slides, IP maps, and Hidden Button/XP Timer experiences at UnrealFest or GDC?
    • If these experiences are frequently at the top of Discover, why aren’t they promoted as flagship content?
    • If Epic isn’t proud to showcase these experiences, doesn’t that indicate a problem that needs addressing?
  • Intellectual Property (IP) Enforcement:

    • If IP violations are not allowed, why are they so rampant?
    • If brands like Nintendo and LEGO are immediately addressed without filing DMCAs, why are other brands forced to manually report every violation?
    • Why isn’t there a simple IP Licensing checkbox in the submission process, similar to attribution requirements?
    • Creators could be required to submit documentation proving their license, with falsification leading to an immediate forfeiture of earnings pending investigation.
    • Epic could track brand deals with “FN License Numbers”, making it easier to enforce IP compliance.
  • XP Exploitation & System Reset:

    • XP is frequently exploited in Creative, leading to low-quality, scam-like experiences.
    • Unlike Fortnite, Roblox doesn’t suffer from this issue because it lacks Battle Pass XP incentives.
    • Why not revert to the original UEFN XP system, where XP was granted based on time played?
    • When XP was purely time-based, the ecosystem thrived without manipulation.
    • Removing direct XP rewards and switching to a playtime-based system (like LEGO Fortnite) could naturally reset the ecosystem and eliminate XP scams.
10 Likes