I would like to create a widget, in which the player can write inside the game. The idea is, you play through the level, the game pauses and lets you choose a character name. You write it down in the widget, press Enter, game resumes. Is there any specific way to make this happen? I just need help with setting the widget up! Thanks!
Bump, anybody?
UMG’s *TextBox *and TextBox Multi-Line allow the end user to input text which you can store in a variable. Both widgets should have an *OnTextCommitted *event (the very bottom of the details panel)
Would it be too much to ask for a picture on how to properly do it? Thanks!