Less torque added when Overal Scalability Level is set to low

Hello,
I am trying to implement graphics options in the game. I decided to use Set Overal Scalability Level.

However, this destroys a key game mechanic, which is a rotation of a player. Rotation is made with Add Torque in Radians when the input action key is pressed.

Basically: the lower the scalability is set, the less Torque is being added.

Can scalability affect this built-in function (Add Torque in Radians).
Or maybe gravity or physics?

Thank you for answers.
Good day.

Hey there @ZkouskaMikrofonu! So Add torque in radians is physics based movement, so when controlling a pawn with this, it’s necessary to change the actor’s tick type to be in sync with the physics ticks. This may help normalize the rate at which it’s affected (somewhat) regardless of framerate.

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There is this type of component tick (during physics) already selected and it generated the problem. Thanks for the reply though.