I’m having an issue with this code. I have 3 spring arms on my character. One in top position, one in back position and the main one I have my camera on. On certain conditions I want to blend my main spring arm between the back position (this is the default) to the top position - and back again. I’m doing this using a timeline and lerping rotation to match one of the other two spring arms.
Everything works fine, except the Lerp doesn’t respect the Timeline. My Timeline is set to a length of 3 seconds and linear values 0,0 ; 3,1. So it goes from 0 to 1 in 3 seconds.
However, my spring arm lerps to the target (top or back) spring arm in around 0.5 seconds regardless of how I setup my Timeline. My Timeline will still run for 3 seconds though.
Thank you for the response! I guess that makes sense, although this (Timeline → Lerp) is how I saw a smooth transition between moving cameras done on a youtube tutorial. Any recommendation on how to smoothly move between two camera positions in real time in a smooth fashion?
Just want to confirm this works great (and say thank you to you both!). I needed to put a variable for both the start and end points for it to work properly. Leaving here for future searches if others come across this issue.