Hi there. I’m trying to lerp multiple Cubemaps of a SkyLight depening of the Time of Day.
For this I’m using a float [0,1] as the input and using inRange to determine which Cubemap to take.
After that I use the “Map Range clamped” on this range to get the Alpha for the Cubemap Blend.
Unfortunately, the Cubemaps flicker/switch back when the Section of the Cubemap ends:
My blueprint looks like this:
And the call looks like this:
Someone knows the issue? The float seems to be working correctly.
€dit: I purposely blend between the same Cubemap to stretch the cubemap’s time.