Using a Vector Lerp with Alpha hooked up to “Get Float Value” from a Curve(0-1), whilst this does work it never reaches exactly the destination given. Is this right?
Could you clarify what you mean by exactly? This?
Floating point errors are a thing. There was another question of yours asking about vector comparison, I believe. Just as with floats, you want some tolerance:
The first node. Just noticed that it does reach exactly, I had the loop check before setting the Actor’s location when it should be after.
Use the second with tolerance and then snap vector if necessary.