So i made a timeline and some movement with LERP (vector and rotator). Everything works fine initially when running forward but when i hit reverse it skips the rotator Lerp and “jumps” straight to “a” value of the rotator LERP.
Any ideas would be greatly appriciated!
To me it looks OK from this snippet, a couple of things worth trying though:
- check ‘Shortest Path’ on the Lerp
- confirm it’s a one-off event triggering ‘Play’ timeline, and it’s not on Tick
I figured it out:
Context: i making a small animation with two different movement for my idle screen and therefore i dissabled the “pawn control rotation” for the camera and the camera Boom to make it move in a circle around the character. Then as i was closing the idle screen the animation goes in reverese, the glitch happened when transitioning between the two animations.
The fix was to move the “set pawn control rotation” so the animations was done before the set happened!