I was following a tutorial by Cason Quisenberry on YT, just to make a door interaction. But my Lerp Rotator Node isn’t being triggered anymore. My door interaction is being triggered otherwise but it no longer rotates at all.
- pure nodes do not trigger - they lack execution pins. They get evaluated when other nodes access them.
- DoOnceafter the TL update will not work. Not in the way you think, it makes no sense here.
- the Delaynode is not doing what you think it’s doing. If you want to perform a latent action after the TL has finished playing, use theCompletedpin.
- the interpolation is done twice, this will be inconsistent
I was following a tutorial by Cason Quisenberry on YT
If the tutorial has DoOnce & Delay inside the TL Update, and a double interpolation to boot, you may need to find a different tutorial…
Perhaps this is what you’re after:
You can do it without the extra variable and hardcode the A value into Lerp; depends on the initial state of the door - perhaps it’s ajar.
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