I was following a tutorial by Cason Quisenberry on YT, just to make a door interaction. But my Lerp Rotator Node isn’t being triggered anymore. My door interaction is being triggered otherwise but it no longer rotates at all.
- pure nodes do not trigger - they lack execution pins. They get evaluated when other nodes access them.
DoOnce
after the TL update will not work. Not in the way you think, it makes no sense here.- the
Delay
node is not doing what you think it’s doing. If you want to perform a latent action after the TL has finished playing, use theCompleted
pin. - the interpolation is done twice, this will be inconsistent
I was following a tutorial by Cason Quisenberry on YT
If the tutorial has DoOnce
& Delay
inside the TL Update, and a double interpolation to boot, you may need to find a different tutorial…
Perhaps this is what you’re after:
You can do it without the extra variable and hardcode the A value into Lerp
; depends on the initial state of the door - perhaps it’s ajar.