Hey, I’ve been using animations for my buttons, however I’ve noticed that I can’t use variables for values like I can in Blueprints, and therefore can’t have animations which change colour based on the values a user sets in another widget (like I can with global variables attached to component nodes). I’ve been using multiple images to get around this by just setting their render opacity in the animations, however this is clearly not the best approach. I then started wondering if I could use animations instead of timelines, where the value of something in an animation could be brought into the Blueprints and used to set a value in another node, but I could not find a way of doing this.
I’m mainly wondering how I would be able to lerp values in UMG Blueprints. Normally this would be done with a timeline, but there aren’t timelines in UMG, so I’m stuck. I’m asking this mainly because I want to animate the letter spacing of text in a button, but can’t do so in an animation, and it seems I can only do so with some kind of lerp thing in the Blueprints.
I have seen posts where people lerp values using Delta Time from the Tick node, but I’ve never been able to get this to work.
Any help will be greatly appreciated.