Hi, I’m relatively new to Unreal.
I don’t quite understand how blueprints work with Lerp.
I’ve been a C# programmer in Unity for many years and I’m used to something like this:
X= Lerp(X, toValue, smootTime);
In the blueprints, how do I set the smoothTime?
I’m rotating an object with the mouse. It works, but I would like the thing to be “lerpened”.
So you’re likely going to want to use a timeline here. Your “smoothTime” would be set within the timeline (as “Time”) and the alpha output would be 0-1.
Thanks, will try now!
I use 0 because it should leap from 0 to the variation on mouse movement which only goes up on movement and back to zero on stationary mouse…