LERP between two materials?

you mean the blueprint or material? the material is simple:

The blueprint work would be more custom. It sounds like you already have a system that picks which type of storm/texture it wants. All you need is some way to alternate which texture and which direction the fade goes. You could simply use a FlipFlop node or some other flow control method to do this, ie every time you ‘fade’ you switch to backwards alpha fading and swap the opposite texture.

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