So I’ve got some “deceleration” logic to make things slowly come to a stop when you stop pressing a button. It works perfectly in simulation mode in UE editor. But it doesn’t seem to work AT ALL when the game is packaged / built. Anyone know why this might be?
Can you please share a screenshot of what are the inherited built-in functions (like Tick() and BeginPlay()) that all those functions are called from. And track their call from there.
Either the changes your functions are making are immediately override in the game (most probable) or the functions are never called (which is easy to check with PrintString()).