leodavi3d - Generic Mars Rover - Game Ready & Rigged

High-fidelity, optimized Sci-Fi exploration vehicle. Fully rigged in Maya with dynamic physics capabilities and 4K PBR textures.

🚀 Product Overview:
The Generic Mars Rover is a high-quality, game-ready vehicle designed for Sci-Fi environments, cinematics, and exploration games. This asset has been strictly optimized for real-time rendering.

It comes fully rigged (Maya) with advanced controls, including dynamic suspension and mechanical arms, ready for animation or playable integration.


💎 Key Features:

  • 🛠ïļ Game Ready Optimization: Clean topology with 389k triangles, ensuring high performance in engines like Unreal Engine 5 and Unity.

  • ðŸĶī Advanced Rigging (Maya): Powered by Advanced Skeleton. The rig includes:

    • Dynamic Physics: Simulated suspension and antenna movement.

    • Smart Controls: Aim constraints, Driven keys, and full Joint controls.

    • Mechanical Logic: Ready for complex animations (wheels, arm extension, Headcam and solar panels).

  • ðŸŽĻ High-Quality Textures: 4K PBR workflow (Substance Painter). Includes BaseColor, Roughness, Metalness, Ambient Occlusion, Normal and ORM maps.

  • 🎎 Animation Included: Includes a sample animation cycle and a bonus Mars Terrain environment prop.

📋 Technical Specifications

  • Polycount: 389,424 Tris (Rover) + 308,404 (Mars Terrain)

  • Texture Resolution: 4096 x 4096 (4K) (2 materials sets)

  • Texture Format: PBR (Metal/Roughness workflow)

  • Rigging: Yes (Native Maya + Advanced Skeleton)

  • Animation: Yes (Sample animation included)

  • UV Mapping: Mixed (Overlapping on symmetrical parts)

📂 Included Files

  • .MA (Autodesk Maya - Fully Rigged source)

  • .SSP (Substance 3D Painter - Fully Organized PBR maps)

  • .FBX / .OBJ (Exported mesh and skeletal mesh)

  • .GLB (Web/Mobile ready)

  • Texture Maps (Folder structure)

⚙ïļ Compatibility:

  • Native: Fully tested and optimized for Unreal Engine 5.

  • Universal: Compatible with Unity, Godot, and other engines via standard FBX format and PBR textures.

🛠ïļ Software Requirements:

  • Autodesk Maya: This project was made in Maya 2026.3.
    Requires Advanced Skeleton (Version 5.x or higher) to use the source rig controls. (Plugin not included, available at official website).

  • Unreal Engine / Unity / Blender: No plugins required (Standard FBX).