High-fidelity, optimized Sci-Fi exploration vehicle. Fully rigged in Maya with dynamic physics capabilities and 4K PBR textures.
ð Product Overview:
The Generic Mars Rover is a high-quality, game-ready vehicle designed for Sci-Fi environments, cinematics, and exploration games. This asset has been strictly optimized for real-time rendering.
It comes fully rigged (Maya) with advanced controls, including dynamic suspension and mechanical arms, ready for animation or playable integration.
ð Key Features:
ð ïļ Game Ready Optimization: Clean topology with 389k triangles, ensuring high performance in engines like Unreal Engine 5 and Unity.
ðĶī Advanced Rigging (Maya): Powered by Advanced Skeleton. The rig includes:
Dynamic Physics: Simulated suspension and antenna movement.
Smart Controls: Aim constraints, Driven keys, and full Joint controls.
Mechanical Logic: Ready for complex animations (wheels, arm extension, Headcam and solar panels).
ðĻ High-Quality Textures: 4K PBR workflow (Substance Painter). Includes BaseColor, Roughness, Metalness, Ambient Occlusion, Normal and ORM maps.
ðŽ Animation Included: Includes a sample animation cycle and a bonus Mars Terrain environment prop.
ð Technical Specifications
Polycount: 389,424 Tris (Rover) + 308,404 (Mars Terrain)
Texture Resolution: 4096 x 4096 (4K) (2 materials sets)
Texture Format: PBR (Metal/Roughness workflow)
Rigging: Yes (Native Maya + Advanced Skeleton)
Animation: Yes (Sample animation included)
UV Mapping: Mixed (Overlapping on symmetrical parts)
ð Included Files
.MA (Autodesk Maya - Fully Rigged source)
.SSP (Substance 3D Painter - Fully Organized PBR maps)
.FBX / .OBJ (Exported mesh and skeletal mesh)
.GLB (Web/Mobile ready)
Texture Maps (Folder structure)
âïļ Compatibility:
Native: Fully tested and optimized for Unreal Engine 5.
Universal: Compatible with Unity, Godot, and other engines via standard FBX format and PBR textures.
ð ïļ Software Requirements:
Autodesk Maya: This project was made in Maya 2026.3.
Requires Advanced Skeleton (Version 5.x or higher) to use the source rig controls. (Plugin not included, available at official website).Unreal Engine / Unity / Blender: No plugins required (Standard FBX).