Hello,
I’m working in Unreal Engine 5.6 with a CineCameraActor
and a LensComponent
that references a calibrated Lens File (Panavision C-Series).
Filmback Override
is set to “Lens File”Apply Distortion
is enabledEvaluation Mode
is “Use Camera Settings”- The
LensComponent
is properly linked to theCameraComponent
- Viewport post-processing is enabled
However, in the viewport, there is no visible distortion or filmback change. Everything looks like a default camera.
In earlier versions of UE (like 5.3 or 5.4), I could preview distortion in the viewport in real time.
Questions:
- Is this a known issue or limitation in UE 5.6?
- Is there any workaround to see the lens distortion live in the viewport for accurate framing and blocking?
Thanks in advance!