Since i posted this i realized that in some templates (like third person), you can access the PIE FOV by going into PIE, edit then third person actor blueprint, and in there you can edit the follow camera, changes the lens, make it orthographic, whatever.
But’s what’s really confusing me is that in some other templates, like for example: new project > third person > blank, there is no actor blueprint listed in the outliner (when in PIE mode), yet, we’re still looking thorough a certain lens / FOV?!
So that’s what im really not getting, where is this camera hiding when there’s no main actor blueprint to edit in the outliner? (which is the case all the really simple, stripped down templates).
Dazzer did you figure this out?.. interesting I just picked up the antilatency set up for camera tracking. It works really well with no tweaking necessary, but it only works in PIE mode - meaning that unless you can adjust the lens settings, it will be very difficult to match a real camera lens perspective with the PIE perspective. That is, without having to buy the farm ( ie Aximmetry - which is likely major overkill unless at a broadcast/realtime copositing level) …Really awesome if we can keep it simple and just get some control over the PIE perspective