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Lenovo mirage solo - how to open installed app and general black screen error

Hi, i download the Daydream VR project from this link, made a build and then i plugged the solo devices to install the projects.
No errors on the install side and i can see the app in the list inside the setting of the Lenovo mirage solo, but i don’t see the app in the library and i can’t open the app in other way.
There are other steps i need to take in order to lunch the app? Can i avoide to use the google play store (since i don’t want to publishing the app?)

Also when i launch the projects directly on the Lenovo headset form the editor i got no error but a black screen on the devices. Any clue why is this happening? I can build and launch GearVR projects fine on other android phones?

Ok, it fine now. I put “Minimum SDK Versione” and “Target SDK Versione” to 21 instead of 24, like the documentaion on Unreal site suggested.
Also i set the specific hardware to “Daydream 3.3 Dof” and “Daydream 6.3 Dof”
Now it’s working fine from the editor and i can see and lunch the app from the library on the home view of the Headset.

Hi good for you, I did the same like you SDK 21, Daydream 3.3 + 6.3, builded android ASTC apk and installed but I can’t see it in library. I see it in application settings, but I have no idea about running it.

Hi Daniel,
Didi you remove the “cardboard” option in the “specific hardware” section? I’m guessing that only Daydream apps will be listed in the library.

I posted this somewhere, but yes Cardboard option must be deleted, only ddof 3 and 6 are available, also you have to enable GoogleVR plugin and sdk 24(sdk is last important) :slight_smile:

Note guys that google later this month only allows apps to be uploaded with target sdk 26 ( https://medium.com/@fabionegri/remember-remember-to-target-api-26-on-november-7ce4fdde2c08 )

There is a bug with this however:

Please upvote it!

i left the mirage SOLO and moved to OculusGO for another projects, but i’ll vote. Every bug is a bad bug… :slight_smile: