Lemontree Softworks - Enhanced Raw Input - Support for all Windows game controllers

Unfortunately, I can’t reproduce that right now.

How do you determine that MessageHandler->OnControllerButtonPressed() is not being called, via breakpoint?
And how do you process the inputs further via ‘Enhanced Input’, and is the ‘Completed’ trigger not being executed there in the corresponding event?

I used UE_LOG for check the pressed and relased.

Yes my Completed is not called and the Ongoing continu to be triggered, then in show debug the button state have the right value

Thanks, for the response.

Yes, you’re right, found the issue. Bug fix is underway, should be on Fab at the beginning of the week.

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