I import my Leica BLK3D .cmi to create a scaled component without the need for control points. I do not need control points. This works well.
The imported images are not as detailed as I would like (4MB) so I take additional detailed images of the same feature with a micro four thirds camera (12MB), giving an un-scaled component.
Any suggestions on how to combine the second component with the first so that the result is correctly scaled ?
The BLK3D has a fixed focal length . Do I need to consider this when choosing my mft camera focal length ?
When you already have your component from the blk3d, then import the files from your camera, select all of the camera inputs, and make sure you set the prior pose to unknown. Now you can hit align , and you should have a new component with the blk files and your camera images in it, assuming you have good enough inputs from your camera.
If it doesn’t do this you may need to use some control points and try again.
Regarding the focal length, the focal length of your camera does not need to reflect the focal length of the BLK. It’s all about just making sure all your photos make a nice alignment by themselves. If they would make a decent component without the blk3d then you should get a decent alignment when you need to join them. Indoors it’s good to go quite wide especially with a crop sensor. Reality Capture will calculate the 35mm equivalent of your lens regardless of sensor type.
Is there a way to import BLK3D images/data into a geometry layer ? I currently import the BLK3D images using the Video Import method and selecting .cmi files.
If not, then how do I subsequently select not to use the BLK3D images in the colouring/texturing ?
I know I can import my white balance/colour corrected micro four thirds camera images into a geometry layer and a texture layer by naming the folder _geometry and _texture.
I ask because there is currently no control over the white balance/colour of the BLK3D images.
All imported data will be consider as geometry. If you want to disable those images, you need to choose them in 1Ds view and set Disable for texturing and coloring