Cinematic Traffic System (CTS)
The easiest way to add cinematic traffic to your scenes that works even in Editor!
Trailer Tutorial: Documentation: https://docs.google.com/document/d/1gSyamMHr4NjM_XVWGvi7Ti_34hGeve5QWnAIDK7V_AQ/edit?usp=sharing
⚠️ Important Notes (Please Read)
Environments, vehicles, lighting, and assets shown in the first 8 preview images are for demonstration purposes only and are NOT included in this product.
Only the content shown in the last 3 screenshots is included (5 basic car meshes, 1 basic train mesh set, Preview level, Blueprint system (CTS)).
Cinematic Traffic System (CTS) is a fast and lightweight, spline-based traffic solution designed specifically for cinematics, world building, and background traffic. It allows you to quickly populate roads, parking lots, and railways with moving vehicles while remaining fully Editor and Sequencer-friendly - you can see the results right away in the Editor, without needing to simulate the game!
CTS focuses on simplicity, stability, and performance, making it ideal for cinematics, previs, open-world environments, and background simulation.
!Important Disclaimer!
CTS is NOT a traffic AI simulation system.
It is a spline-based mover system.
Vehicles do NOT react to obstacles
No lane switching
No intersection logic
No real traffic AI
Vehicles and trains move along the splines you create!
Main Features
✅ Editor & Sequencer Friendly
Simulate traffic directly in the Editor in minutes.✅ Full Sequencer Support
Keyframe traffic and preview inside the Editor.
What you see = what you get in render and simulation.✅ Beginner Friendly, Professional Ready
Easy setup with advanced tweak options exposed, no complex AI configuration.✅ Optimized Workflow
Designed for cinematics, environment art, demos, and some games.
For FPS-critical games, additional optimization might be needed.✅ Easy Switch: Blueprint ↔ Static Mesh (ISM)
Quickly change between BP actors and Instanced Static Meshes.✅ Parking System (1 Click)
Includes quality-of-life settings and flexible control.✅ High-Performance Color Randomization
Uses Custom Primitive Data
No Dynamic Material Instance overhead
Multiple randomness options:
Cheap material color randomization (for ISMs & BPs)
Random material selection per vehicle with multiple material slots supported
✅ Optional floor snapping
✅ Most important settings exposed for editing
Included Content
• Car traffic system (Spline Based)
• Train system (Spline Based)
• Parking lot system
• Example meshes for cars and trains
• Material variation system for vehicle colors
• Example setup scenes
Designed For
• Cinematic environments
• Background traffic simulation
• City scenes
• World building
• Film / animation projects
• Pre-visualization