I had this issue before and I remember I fixed it. But I forgot how and I can’t find the information that helped me fix it before. So here I am
I have a nice catwark animation where the character walks aroud. The animation works nicely on the character skeleton mesh but the legs deform when running the animation in the character’s blueprint. I’m nt sure if it’s relevant but the deforming also shows in the animation blue print preview.
It seems when the character moves away from the collision cylinder the feet try to stick to colission cylinder or a root or center point of some kind. The legs will deform more extremely the further the character moves away from the center point.
Can anyone help me out, please?
Update: I asked ChatGTP and it mentioned it could be because of the root bone in the animation not following the character. It rotates with the character movement but stays at the same position (See image 3 & 4). Could this be the cause?
