We’re excited today to bring you the LEGO® Action Adventure Template for UEFN!
Watch our full overview video here!!
The template features three adventure-style character classes: the Warrior the Blaster
and the Thief!
. Each class includes a demo level linked to a quest system, showing you how to incorporate story-driven elements into your games or build distinct character classes.
For the first time, LEGO® Studs are officially available as a collectible item in LEGO islands. You can find the new LEGO® Collectible Device inside of All > LEGO® Content > Devices
These devices can be dropped into your levels as a collectible or used with the item spawner and our new LEGOModule_StudRewards system!
The new LEGO_quest_giver_device lets you set up quests with rewards in your LEGO Islands!! These can be individual quests, chains of quests, or a repeating quest.
Here’s some quick tips!
- Uncheck visible in game
- Name your Quest Giver, and have a button behind the NPC for interaction!
- You’ll need 1 tracker to send players to the quest giver and 1 to track the quest status
- Use the Quest array to add new quests.
Make sure you fill out all the text!
- Each quest has EventBindings that you can use
- When the quest starts
- When it is completed
- When it is aborted
The new LEGO_stud_pooling_device is how you’ll grant batches of studs to players when they complete a quest!! You’ll find this in the LEGOModule_StudRewards folder.
For the pool to work you’ll need to have:
- As many item spawners as studs you’ll spawn at once (if your reward total is 15, you’ll need 15 item spawners)
- A lego_stud_pool device with a verse markup tag set to lego_stud_pool_tag
- Each item spawner must be set to a tag
that matches the Initial Movement of Item field on the Item Spawner.
- toss_tag if set to toss
- gravity_tag if set to gravity
Check our latest blog for all of the latest LEGO news and information!!