I did a good searching around for this issue, but couldn’t find anyone having brought it up before. If it has been, I sincerely apologize for reposting the issue.
Basically I’m looking at trying to make a legged vehicle. Think something like the “tank” from “Ghost in the shell”. http://fc00.deviantart.net/fs70/f/2011/019/2/3/23f524f5775765bc02a156e47afbc3b7-d2pg54g.jpg
Now the issue I’m looking at is that it seems that the vehicle base class in UE4 caters only to wheeled or tracked vehicles. While this legged vehicle will still have a lot of the constraints in movement that a vehicle will normally operate under, it is also legged and so will also have properties that pertains to more classic legged characters.
So my question is, should I attempt to built a legged vehicle on the vehicle class or should I go with building it on the character class?