More of a theoretical question, because i am rich enough and need no extra money:
How do you plan to share profit?
When your team is filled you have 29 payed positions, standard is 3% from profit?
How do you calculate such things, because running that game is not cheap (serverstructure).
If you setup a big project like that, then you have big advertise and marketing costs too.
Unreal gets their 5% too when it is a sucess.
I like the project, but i could not understand, how that should become profitable for the team?
When you want to place it in the AAA+ category, then things go expensive quick.