Legendary RPG Kit Part 1 - Stats , classes, races, XP , character creation and more

Hey

An All-In-One solution for a RPG framework. Finally, It’s all what I want, thank you . If you achieve this, you are awesome! Is very difficult integrate different base codes or blueprints. Usually integrating diferents blueprints becomes a very messy and horrible work for non programmers, for this reason an all-in-one is a great solution.

Speaking about animations for combat system, turn and action, you only need placeholders. Animations (like assets imported via fbx) is not important for me, I can create my own animations.

I think could be better for your package the logic for combat system using prototiping slots for attachable custom weapons exposing various fields for custom animations, effects and meshs. In other words you could be providing logic for fully functional placeholders classes and childs classes with fields for damage configuration, custom animations, custom meshs and effects, for both, melee weapons (like swords, daggers, shields, spear, etc ) and projectile weapons (speel, shooter weapons, bow and arrows, etc).

Not forgetting, drag-and-drop action bar with countdown and a target system is very, very important! And if you can include save-game and checkpoints saving all game stats It will be even better!