The Legendary Blades is one of my latest works prepared for the Unity game engine. I’ll also create an Unreal Engine version as soon as I get everything ready for that.
When I was playing Souls-like games and fighting against bosses, I was always fascinated by those weapons that entered a second phase, unleashing their true legendary power. That’s what inspired me to create a set of weapons that can shift between two phases — with their abilities and VFX evolving dramatically in the second one.
This package combines 3D models, VFX effects, and scripts that manage the weapon transformations and visual effects, as well as tools for creating a Souls-like combat system.
Each weapon in this collection also has its own lore and backstory — and some of them are even connected to the worlds and stories from my other packages, which I’ll talk more about in future posts here.
You can access the package by the following link :
Below, you can find the names and backstories of each weapon.
Hope you enjoy them!