It’s not clear from your comment whether your website will have or contain only original content or content (including code) coming from Epic. Can you comment on that?
Does that come from the Editor or Developer folders of the engine?
Looks like this is all your own code, which is fine. If you paste code from our built-in editor that’s a problem, but doesn’t seem like that’s intended.
I want to add a blueprint editor in a webpage above blueprintue.com for people who have an account on my website.
I read your legal information and I see that people have to read and accept your EULA when using parts of Unreal Engine.
Having a database of nodes in text version from Unreal Engine is it under the EULA acceptance?
If it is under EULA acceptance, I have a little problem:
For the moment you have no api to know if someone read and accept EULA, and no OAuth to make a connexion with an Epic Account
I try to found some solutions:
1/ Copy your EULA on my website and ask the member to accept your EULA. When your EULA changed, I update my website and I revert the blueprint editor until the member re-accept your EULA.
2/ Ask the member to link his github account and check if he had an access to the private Git repository EpicGames/UnrealEngine
3/ Ask to the member to livestream his epic games launcher for seeing is EULA is accepted or not
4/ Having a whitelist with only epic forums members
If you have some tips about that I will be happy to hear that.
It will contain the nodes from Unreal Engine in text format. No .uasset files, just plain text.
For example you have a node called PrintString, it’s from Unreal Engine. I will have in my database the plain text of that blueprint node.
I will copy the text version manually from Unreal Engine when I am in a Blueprint Editor with the copy paste feature, so some nodes comes from the Editor I guess.