Sometimes, the editor functionality I need is not exported from the module. Since I can’t access it from the plugin, I copy that part over to my plugin code and rename the class.
Is this allowed by Epic?
P.S.: I provide the full source of the plugin to customers
Here is an example:
I want to add this FTransform customization
to my object’s transform, which looks like this by default:
This customization is provided by FComponentTransformDetails and is not exported, so I cannot access it from the plugin due to linking errors. I would like to copy it over to the plugin code