Legal questions source code and marketplace

About the source code of the engine, the EULA say I can fork edit and reupload my changes of code in the whole engine to Github always when the code is public but only get access who accept the EULA of Epic Games, but don’t say nothing about sell, so then I can add content and fixes to my fork of UE4.10 for example and then sell for example 20$ my modifications to other owners of UE4.10 ?

Another question because in the EULA say you cannot use the Epic Games examples and content included in the engine or launcher samples in other engines, but at the same time you guys sell content in the marketplace that use your content in some cases and the EULA say you can use the marketplace content of others in different engines. There are people too selling their packages with content from your examples in other sites can be accessed without accept the terms and conditions of the EULA, so then that 2 parts are not illegal by the EULA ?

The EULA doesn’t prohibit selling UE4 source modifications, but we don’t have an established mechanism for doing so. If it doesn’t contain any UE4 source, you can distribute it however you want to. If it does contain UE4 source, you’re restricted to only distributing to other UE4 licensees. You can do that through the GitHub UnrealEngine network, and that ensures everyone is a licensee, but I don’t think there is a way of charging money through that. You could try approaching our Marketplace team to see if they’re interested distributing through the Marketplace.

I don’t think I understand your second question - can you restate? I know that there are websites out there that do not comply with the terms of our EULA.

Well about the first one true, but in Github the forks are public after link your accounts, so no idea how you can sell that.

The second one is:

  • You can’t use the Epic Games Samples in the Launcher or content included in the engine in other engines. (By EULA)
  • You can use the content of others sellers from the Marketplace in UE4 and other engines defined by EULA.

So then the thing is what happen with the people that is selling their content using samples from Epic Games to create the demos or their content etc, that create a hole in the EULA, the same with the people is doing the same but selling the content out of the Marketplace store no ? They are selling the content to others that don’t accepted the EULA and they downlaod the others product but with content too from Epic Games under EULA.

You’re right about your two bulleted points, although in the latter case if they use Marketplace content in another engine it’s still a Product under the EULA so royalties are still owed (even if they use another engine).

It’s not permitted to package Epic sample content from the Learning tab into other content in a way that the content can be re-used by other parties. It has to be distributed under the EULA where the content is “inseparable”.

Well I see many users selling packages with the skeleton characters from Epic Games for example out of the Marketplace and in the Marketplace.