if there is anybody from the legal - in the EULA section 6e
e. General Restrictions
You must ensure that your activities with the Licensed Technology do not:
● result in the Licensed Technology being rented or leased;
We are devoloping a software app where you can render architecture with a subscription model - does this “● result in the Licensed Technology being rented or leased” refer to Unreal Engine as such being rented or does it refer to the app we are developing not being allowed to use a subscription model because it uses Unreal engine for rendering…
Welcome to the Unreal Engine Forum. Usually when looking into licensing questions, I fall back to the guidelines from the third party app I’m using. 3rd party providers should have a licensing page showing if their assets are allowed to be used commercially or not.
Hi @FrostyJas, thank you for the answer, unfortunately I do not understand a single term you are referring to and what it means in my particular case.
“3rd party” app - not sure what exactly you mean
Am I the 3rd party provider you are refering to?
I am not the programmer, so maybe that is where the confusion comes from.
I will try rephrasing my question -
1.We are building an architectural software app which uses Unreal engine to display the models
2.Our architectural software app relies on a big 3d-asset library we built, which we want to put on an annual subscription model - this way the software app that uses Unreal engine and we developed would get under the same subscription model
My question was… if the Licensed Technology (Unreal Engine) cannot be rented or leased… does it mean, that I cannot put a software we developed on a subscription model (which is basically renting the Licensed technology) ??? As that would go against the licensing terms of UE?