I read your Terms yesterday and I was not clear on meaning here:
*’’(ii) Non-Compatible Licenses
You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL)…’’*
Blender 3d obviously uses the GNU General Public License (GPL). I don’t use Blender 3d but its obviously popular with poor people. Could you clarify what you mean in this statement here. Are you saying people cannot use Blender 3d as their 3d modeling suite in conjunction with Unreal Technology?
Also Secondly:
*
(iii) General Restrictions
You may not engage in any activity with respect to the Licensed Technology, including as incorporated into a Product, (1)** for any gambling-related activities or Products (as defined by law in the jurisdiction of use);** (2) for operation of nuclear facilities, aircraft navigation, aircraft communication systems or air traffic control machines, **or for military use in connection with live combat; *(3) in violation of any applicable law or regulation; (4) in which the Licensed Technology is rented or leased; (5) that misappropriates any of Epic’s other products or services; (6) in support of a claim by you or any third party that the Licensed Technology infringes a patent. You also may not sell or grant a security interest in the Licensed Technology.
Here the text seems poorly written to me. you say your engine can’t be used for any gambling, but isn’t games like Diablo III just a lot of gambling, the popular Diablo series could be called ‘gamble-craft’? Don’t they use real money now? In the second part I guess your trying to say you don’t want anyone to think there is any relevant strategy going on in the war game they are playing. Don’t most people find value in games though abstraction? Are you saying that all games contented created in Unreal must be performed in fictional landscapes? That would satisfy the ‘live combat’ statement, sort of, but maybe not. In other words could not all war games including Unreal Tournament series be construed to have some connection with future live combat which may or may not happen simply because it teaches people to think strategically in combat environments. I would consider this poorly written and hypocritical and confusing and unclear and ambiguous.
The point I am trying to make regarding “(iii) General Restrictions” is that I think you would be wiser as a company to absolve yourselves of guilt in the event that the user for any reason gets into trouble with any legal authority whether that legal authority is good or evil. Put the whole legal responsibility for content creation onto the user.
For example if a man goes out and buys a chainsaw from a Chainsaw Manufacturer and then uses that chainsaw to carve up some cannibal BBQ, the crime should be completely on the head of the murderer. The Chainsaw Manufacturer should in no way be held accountable for that murder. The Chainsaw Manufacturer may be held accountable to provide suitably safe product. For example say that while the murderer is carving up his cannibal BBQ, the chain breaks, and severely damages the cannibals hand. The Cannibal complains to the company, the company should offer a replacement under warranty, and should pay medical bill (tort reform is desperately needed obviously with today’s laws companies are afraid of being hit with multi-million dollar lawsuits that don’t deserve it). So in your case, if it is found that your software unreasonably destroys peoples computers, you should be held accountable for that, but as for the Cannibal, his murders is entirely his fault, his responsibility, and his problem. The crime is his, not the company that made the chainsaw.
So I think your conflating a bit the matter of safety, which you do have partial responsibility, and the users own responsibility to be moral, and conscientious.
To sum up on General Restrictions. rather than telling people that they can’t make their own Diablo style gamble-craft, or make wargames, or simulation games, Just say something along the lines of:
- Don’t steal our technology, give us credit.
- Don’t Sub-license out technology out for personal profit.
- Pay us or we will take action
- You the user are solely responsible for the **consequences **of the product you produce whether good or evil, NOT US!
- in the event that Unreal tech may be found to destroy your computer, we will reimburse the damage. (Obviously some metrics need to be developed here to define what that means. Obviously some wear and tear is normal.) Here you would want to be clear as to what technology is supported and what is not supported (users own risk).
What people create is their own responsibility, just take their money whether good or evil.
I think you are creating an annoying device here in (iii) General Restrictions that is going to stifel the law abiding and the lawless are going to ignore anyways. I think you are conflating your responsibility and the users responsibility.
you have a great business model from my point of view, and obviously no incentive to produce anything but the best software in the world.
Lastly you say at the end, ‘I have read and** agree** with the End User License Agreement’ . This is wrong.
It should say, ‘I have read and Accept the End User License’
there is a HUGE difference between agreeing with someone and accepting them. I think your terms are acceptable, but it does not nor should it be construed to mean that I completely agree with all of it.
So you should make some corrections so law abiding people can use your product.