I’ve been working on a system for old-school quad based lens flares. To clarify, it’s a quad that has your flare texture on it that render on top of everything and is camera facing. It’s also occluded by geometry when it’s centre point is behind the geometry.
Hello, I want to ask you in this video. YouTube? V=f-1E2oSgD4k. In lens how is it made? Can inform a sight to ideas, parameter effect editor or tools? I like lens, but has not studied it
What you going to use it for? Unreal 1 remake?