I’ve just imported my animations from blender and noticed that walking animations looks strange. My right leg on some keyframes just transform in strange way, it works fine/smooth in blender. Any idea what that may be?
Of course I’ve imported mesh with skeleton so it should be fine right?
Video [video]
EDIT:
Looks like this community forum is dead, but I’ve found solution My bones were too “erect”, I’ve lowered pose and it works perfect.