I created a control rig using default quinn character and a custom character from sketchfab. Both are having this issue where the left limbs (shoulder bone and thigh bone possibly) stretches when rotating or moving any parent bone. Things i have tried/checked
- setting offset tranform from current and making sure I only move shape transform
- aplying bone transform to control transform
- changing weight affect in control rig blueprint which decreases the effect but still distorts
Every other bone is working fine with the same setup. Please help ;(



