Left hand IK with a FABRIK node issue

Hey all!

I’m having an issue with left hand IK.

I followed this video:

Was Left Hand IK in Unreal Engine 5 THIS EASY?

And what’s strange is the hand is indeed moving when I debug the AnimBP, but not in the game.

I’ve tried with just base Idle animations and also with AimOffsets.

No idea why it’s not working, any thoughts?

Thanks!

Do you have the same anim instance blueprint set for your character as the one you modified?

Maybe you have both the template quin and manny anim instances and you edited the one for the other character?

Thanks for your thoughts, but no they are the same AnimBP. Here is a recording of it:

Figured it out. The way I was going about getting the transform of the parent weapon was wrong. Works as expected now.!