Hello, guys, i think its a simple question (but not for me lol)
Trying to program Left And Right Jump animation, but I’m doing something wrong, I can’t figure out what. I dont understand the logic of making these types of blueprints
The animation of jumping to the right works, I’m trying to add a jump using the same principle as running in the photo - through “>” and “<”, but it doesn’t seem to work xD. I watched tutorials on YouTube, they basically all do reflection of the sprite, which unfortunately doesn’t suit me. Please help me if it’s not difficult, I will be very grateful.
Try putting in a Printstring after your Event, and pass in the Action Value! There is 0 reason this code shouldn’t work if you’re getting negative values, but depending on your setup it’s possible it’s all positive.
During the test, sometimes these stripes appear. Before the simulation they are not present, both on the map and in the texture file. Is this some kind of graphical bug? Is it fixable?
It just means the shapes aren’t lined up perfectly. It might be that they’re overlapping by a single pixel and are causing what’s known as “Z-Fighting”.
You can either try to line it up or maybe grab one side (either left or right) of those sprites and move them higher/lower in the Z-order.