Ledge grab character on moving objects

Hello everyone, I’m making a game where I want the third person character to be able to grab any ledge of anything then still grabbed as long as he wants and then jump again. I’ve been following the tutorial video called “how to make perfect ledge grabs everytime” and it has been really useful and the system is almost perfect. There is a little problem that makes that the character is grabbing just a little in front of the other actor so he’s grabbing the void but it’s a detail. My main problem is that when I try to grab a moving platform, the character don’t follow it at all. as you can see in the picture. He goes up for a while in the void and then stay grabbed in the void (the platform is moving up and down again and again).

I asked the guy who made the tutorial how to fix that and he gave me a response but as I am a real beginner I don’t really know how to make it… I want to learn and understand what I’m doing but for me it is really hard to understand as english is not my first langage. The man said “After attaching to the object you can use a timer loop and the actor reference to match the location of the character to the location of the actor.”

Any help or more explanation is really helpful and I thank you a lot everyone for your precious time. Here are the picture of the bug + the blueprints :

please :frowning: