Ledge Climbing System guide

Hi.

Part 4 has just been released and part 5 will come soon. Part 5 will be the final one in the series.
@atmadaenygma
You can use the same methods we use in the tutorial for your jump requirements. Where we set up the branch or as i call it “check” to see if we should jump or climb and create additional logic to see if the player is allowed to jump. And also expand on those the make the character do different actions for example step over a small fence. This is also true for environment interaction. To make 100% sure your character can only interact with certain objects for example i would get the actor or object it is looking at and then compare it with a list or array to establish what it is and then act accordingly.

The height of the character is controlled in the WallGoToLocation Macro that we created. Please make sure your input on the macro is correct.
I go into more detail on this in Part 4 of the series.

I would recommend you watch part 4 and this should hopefully clarify some things for you as i take more time in part 4 to explain how some of the logic works and why we do certain things.

Part 5 will be the final one touching on the ledge climbing system.