Hi Everyone. Glad you like it.
I will finish the series tomorrow.
There will be one snag and that is how the animations appear.
Currently there is a bug with the shipped animations that have a 90 degree offset on the X-Axis.
The result is that blending from the skeletal mesh to the UE4 4.8 animations will result in a “dip”
I did not want to compensate for this issue by creating animations that cannot be reused with other assets so you will notice sharp transitions. I tried to match up the animation end as close as possible to Epics animations and we will then set blend out to 0. I will explain this more in the next video.
This set me back a day as only after troubleshooting the annoying dip did i realize the shipped 4.8 animations are “corrupt”.
Will post here again once the video and animations are complete.