Ledge climbing system detects the ledge, but don't go up the ledge

Hello
I’m developing a climbing system for a 2.5D project based on the Y-axis. The climbing works perfectly, but I’m stuck on the ledge climb. I followed some tutorials to get an idea of how to execute this, and currently, I have a Blueprint that detects objects and ledges correctly. I’m even running part of the climbing animation through a montage. However, I can’t find a solution to make the character reposition properly at the edge.

It’s not so important to execute a perfect animation, but it is crucial that the character effectively climbs up once the climbing event is finished.

Here is the current Blueprint (the Break of the “For Loop” gets to Then1 in Sequence)



This is how i have set the montage, first notify is ref in the first Add or Update Warp and the same with the second

Video of how the BP execute

This plugin has Climb and Mantle, Full multiplayer support, it also supports go up ledge, it can help developer save tons of time
https://www.unrealengine.com/marketplace/en-US/product/041815972e3f488ea70b1a694af9f756