I’m trying to make a door open but I don’t understand why it keeps thinking that I’m leaving at the same time that I am in the collision space. I appreciate any help people can give me.
Hey @TheDittoMaster!
So it’s not you leaving its space, it’s the trigger leaving the player’s space, giving an EndOverlap, because the collision is rising with the door here.
I see you’re telling a scene node to do the movement. Is it possible that under this scene node is the collision volume it’s calling upon? Also, when testing collision related things, it’s generally good to have it set to “Visible” so it can’t play any tricks!
Give that a check and get back to us!
That fixed the problem, thank you so much!
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