Hello,
I have built a vehicle and some parts of it are just static meshes attached to sockets. Lets say I want to dettach the doors (which are also just attached to socket) during runtime by some impulse. It does not matter what will trigger the dettachment but how will I achieve falling doors off of vehicle? Should I use some different workflow of attaching them? Is it possible to just dettach the mesh out of socket by function and len it fall of with physics? Thank you.
Just run “detach from parent” and then “set simulate physics” on the door.
All I needed, thank you a lot!