Have any of you ever had this problem? How did you deal with it? My Kismet logic looks like this:
Event to leave level
Set boolean OK_to_LoadLevel = false
Teleport pawn to new level
Unload old level
Garbage collection
Delay 1 second
Set boolean OK_to_LoadLevel = true
And my Kismet logic for loading the level is now this:
Event to load level
Check boolean OK_to_LoadLevel (If true, proceed. If false, do nothing.)
Load new level
When finished, teleport pawn to new level
That seems unnecessarily complicated. But I’m going to try it out for a bit and see if it works.