Learning Templates [Blueprint Power]

Hey thanks allot for offering the templates, i thought you might be interested in what i just made.

Glad it helped , even advanced people :slight_smile:

Updated :
-Previous templates updated to 4.12.5

Updated :
-New : Added Go Kart Physics Template

This is awesome I just saw it on Twitter.

Can I use the Kart Template to set they are “stucked” with the angle/ground, and the physics dont make the kart fall?

noob question, how do I go about removing the printing text for the suspension on the go kart template? and remove the line trace things, lol im very new

awesome template btw!

Nice! The gokart one is awesome. I’m making my own car physics too and this is really interesting to see how somebody else did it. Did you help your self with Space Dust Racing Arcade Vehicle Physics Tour? Im almost done with mine, just need to get rid of some bouncines when accelerating. :stuck_out_tongue:

Just a heads up, the force applied seems to get really crazy under low FPS. Set your project’s fixed FPS to 15 to reproduce.

Yeah it’s normal , the project is blueprint only , this is why c++ is needed to update & apply forces via sub-steps .

So much cool stuff! Thanks for that !!
Great job! =D

Glad it helped ,More stuff on the way!

Thanks a lot for this Mhousse. I’m new to game engines in general (leave alone UE) and this helped me learn a lot. Nothin’ beats learning from a Bluprint Project firsthand :slight_smile:

I don’t wanna nitpick, but I’d like to suggest a small correction to Karting Game Template. I’m not sure if someone’s already pointed this out, so here goes. When you’re goin’ in reverse, the Turn Torque must also be reversed. Perhaps comparing current velocity with Forward Vector to make out if it’s on Reverse…unless there’s a more elegant way.

Regards,
Surya Sel.

[PS - This post had an image earlier showing a fix, but I removed it as it wasn’t complete]

Yeah , I just wanted to make the template as simple as possible , the best way is just to get the sign of dot product between current Forward vector and the current velocity (projected)

Hello everyone!
, I like your template with projectile trajectory.

What you thinking about computation of throw angle by player aim? :slight_smile:
How to calculate the trajectory by start and endpoint?

Thanks!

You make a collection here, thank you so much!

Hi everyone, Is it me or the links don’t works ??? can someone share the sample learning projects ?

Hello, when will they be available?

Hi @icomputo , old content updated + new content in 2 weeks !