I am currently studying computer graphics and I have already done some very basic shader stuff with OpenGL such as Phong shading, terrain and deferred rendering.
But when I look at some more complicated shaders that the community is making I have absolutely no idea what is going on most of the time.
Any recommendations to get started?
I found a video series for UDK Shaders from Eat3d ?v=TtQjrMbAIRA&list=PLbPC2AiSSX7_TSiVxlqKon_LL2Rr1z_3P&index=2 which I have started to watch. It is probably not 100% the same in Ue4 but I think it should help me to get acquainted with the terminology.