Learning shaders in Ue4

I am currently studying computer graphics and I have already done some very basic shader stuff with OpenGL such as Phong shading, terrain and deferred rendering.

But when I look at some more complicated shaders that the community is making I have absolutely no idea what is going on most of the time.

Any recommendations to get started?

I found a video series for UDK Shaders from Eat3d ?v=TtQjrMbAIRA&list=PLbPC2AiSSX7_TSiVxlqKon_LL2Rr1z_3P&index=2 which I have started to watch. It is probably not 100% the same in Ue4 but I think it should help me to get acquainted with the terminology.

Here are some useful links :wink:

https://docs.unrealengine/latest/INT/Resources/ContentExamples/MaterialNodes/index.html
https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/ExpressionReference/Constant/index.html
https://docs.unrealengine/latest/INT/ -> you will find more such sites when you search in the documentation

Oh wow this is just what I needed https://docs.unrealengine/latest/FRA/Engine/Rendering/Materials/ExpressionReference/index.html

I must have missed it.