We’ve been given some time to work on improving our skills with UE4 and sequencer was the main focus. I wanted to make something that was fully in Engine and no extra work in post so it potentially could be used within game dev.
There are definitely a few things that I want to improve on for next time but as it was only a short project I’m calling it finished. I would love some feedback on things you think stand out as I’ve done wrong or have missed something vital.
All the assets are from Infinity Blade assets from the store. I made a few bits camera shake blueprints and some basic particle effects.