Hello everyone and Happy Holidays! There have been tons of updates to the documentation and other learning resources recently, but I thought I would take a minute to update you on what Wes has been working on to help you all learn to make UIs with UMG.
**UMG UI Designer Documentation Updates! **
Wes has been hard at work updating and adding to the existing UMG UI Designer documentation. He hasn’t slept. He hasn’t eaten. He has only been writing documentation over UMG for you guys. Some highlights include: a UMG UI Designer – How To section which kicks off with how to create 3D widgets (more will follow), a dedicated page on using Anchors and how they work, the Widget Type Reference page has also been updated to reflect the new/updated widgets and child pages illustrating how to use each widget will start to work their way into this page.
Also, if you haven’t taken a look yet, using Fonts and Animation with UMG pages also exist and should help you on either of those fronts. And another page worth checking out is the Media Framework page which shows how to get videos playing in your games either in 2D screen space through UMG or in 3D space inside your levels.
UMG Inventory Tutorial Series
So the game you are creating requires that your players can pick up and store items that can be accessed and used from an Inventory but you are not quite sure where to start? Well, don’t worry… we’ve got you covered! Somehow in the brief, spare moments between writing documentation, Wes managed to record some videos too. I told you he doesn’t eat or sleep. This is clearly proof of that.
In this video series, you’ll be using the UMG UI Designer (Unreal Motion Graphics UI Designer) and Blueprints (Blueprints Visual Scripting) in order to create a fully functional Inventory System. The Inventory System that you will create will allow a player to pick up an item, at which point it is added to your “bag”. You can then access that bag by pressing a button and see the items you’ve collected and can either drop items from the bag or “use” them to affect the character in some way.
Check out the overview video below for a full breakdown: