So, I’m used to using various different programming languages and making games out of those. I love C++, and was tempted to just do that, but I really want to use some great features such as graphics, and being able to release for multiple platforms. But engines are really difficult for me and I really need some help from everyone.
I know how I’d do it on my own if it were a language, I’d figure out:
1 Draw on the screen
2 Find out how to make it move. (using a clock.)
3. Find out how to control it. (Using input.)
4. Go to town and finish a game outline and have it running within a weekend
5. Try to speed it up and add features (Multithreading etc.)
(I’ve been freaking out over this for a month, and I need to set a realistic timeline for myself.)
What kind of milestones are there in learning this engine?
And about how long should I expect?