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Learning Question: Inherited mesh

HI… I’m going through the gamedev.tv C++ unreal course and working a final level for the “building escape” section. I’ve gotten some free assets off the marketplace, and encountered a mesh that has a set of two doors as part of a bigger mesh. I’d like to know how I update my code to reference not the owner, but of the child, and I’m not sure what to even look for in the unreal docs to find the right function/method call. I assume I start with GetOwner() still but just haven’t figured out how to reference the “sub-mesh” or inherited mesh yet. Any guidance is appreciated.