Learning Path: Niagara Fluids

The Niagara Fluids plugin adds grid simulation to the engine. You will be able to add smoke, fire, explosions, water, splashes, and many other physically plausible effects to your projects.

https://dev.epicgames.com/community/learning/paths/mZ/unreal-engine-niagara-fluids

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Hi,
Your works on Niagara Fluids and other physical simulations are amazing. Is it possible you can give a tutorial to show detail procedures moving some physical simulation algorithms (e.g. FLIP) to UE5? (including GPU shaders, rendering and simulation using UE codes, and your tuning experience.) It should be very useful for R&D engineers to familiar UE5 environment.

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FLIP is already implemented in Niagara Fluids- take a look at the 3D liquid templates. As far as tutorials go, we have a lot of videos here: